
Paynus Maiassus
Capital Munitions
51
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Posted - 2014.07.24 03:49:00 -
[1] - Quote
Khara Taredi wrote:Now that crius is live and everyone has had a chance to look at the numbers for industry jobs I'm curious what everyone thinks about the effects this will have on the value of isk.
Since almost everything in Eve is created by players CCP effectively put a giant isk sink into the game with the change to job costs. Since I'm still relatively new I don't have a good idea about how much isk is actually generated "out of the blue" by things like bounties but I'm guessing it's more than whatever leaves the game through sinks like the LP store. Now that job costs are up significantly even more isk is gonna leave the game (possibly more than through the LP store).
What do you think this will do the overall economy? My guess is that short term we won't see much of change because of old stock and people still adapting to the changes. But once we run out of that I'm assuming prices will go up to compensate for higher production costs.
What I'm mostly interested in is the time after that. Compared to the old prices for running jobs, which were negligible in terms of an isk sink, the new increase actually removes a lot of isk from the game. Would it be possible that we'll see deflation in the long run and prices for everything coming down?
As a second point I'm also wondering what these changes will do for newer players who want to get into industry. Like I said, I'm still pretty new but I have a decent BPO collection. Before crius I was looking at new markets but after checking the cost and time required to research all the new BPOs I think I'm gonna wait a little to see what happens to the prices.
My point here is that it will take a lot more time and capital to get into industry. New players will be competing against a lot of people with perfect BPOs that were created cheaper and faster. While starting out they'll have to deal with lower profit margins for longer.
Someone also mentioned that T1 production was heavily tied to refinery and with the changes to that T1 manufacturing will become less profitable. If this is true that it will only make it even harder for new players to start off their industry empire. Do you agree or am I missing something here?
Obligatory tl;dr - Job costs are up and are a new (big) isk sink. Will we see deflation in the long run? - Costs and time requirement for ME/TE research increased significantly. Will this make it harder for new players to enter the market?
Looking forward to read what you all think.
The costs aren't terribly significant. 1-5% if a player takes no actions to mitigate them. They certainly won't amount to the ISK input from bounties, and they may slow inflation a bit but there will certainly be no deflation. My numbers are already showing increased margins because, as one would expect, hysteria is the rule, and most players are not gaming the system as it was meant to be gamed. They are not moving. They are not properly using teams. The optimal situation in Crius is the creation of industrial alliances consisting of groups of Indy players interacting to operate in areas where only their group operates, share POS resources, and cooperatively bid on teams that will work on coordinated product lines to ensure the effects of bonuses are maximized. 99.9% of Eve players will not do this or adjust their operations at all, but will just eat the costs and 10% margins will become 7% margins and nothing else will change. As I mentioned, I have seen margins increase on most of my products by a few percent and this also is a result of industrialists not being smart enough for the new system. Basically, the new system will grant smart guys like yours truly a few percentage points and will cost the idiot masses a few percentage points and that will be it.
It's not going to be a new era for Ndw Eden or anything. |